[29475] | 1 | <!DOCTYPE html>
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| 2 |
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| 3 | <html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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| 4 |
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| 5 | <title>three.js webgl - 3D Flag</title>
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| 6 | <meta charset="utf-8">
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| 7 | <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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| 8 | <style>
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| 9 | body {
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| 10 | font-family: Monospace;
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| 11 | background-color: #000;
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| 12 | color: #000;
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| 13 | margin: 0px;
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| 14 | overflow: hidden;
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| 15 | position: fixed;
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| 16 | }
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| 17 |
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| 18 | #info {
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| 19 | text-align: center;
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| 20 | padding: 10px;
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| 21 | z-index: 10;
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| 22 | width: 100%;
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| 23 | position: absolute;
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| 24 | top: 10%;
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| 25 | }
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| 26 |
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| 27 | a {
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| 28 | text-decoration: underline;
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| 29 | cursor: pointer;
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| 30 | }
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| 31 |
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| 32 | </style>
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| 33 | <style type="text/css"></style></head>
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| 34 |
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| 35 | <body>
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| 36 | <div id="info" style="color : white">
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| 37 | Toggle: <a onclick="fine = !fine;">Sunny</a> |
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| 38 | <a onclick="wind = !wind;">Wind</a> |
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| 39 | <a onclick="raining = !raining;">Rain</a> |
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| 40 | <a onclick="snowing = !snowing;">Snow</a>
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| 41 |
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| 42 | </div>
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| 43 |
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| 44 | <script type="text/javascript" src="./Flag_files/three.js"></script>
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| 45 | <script type="text/javascript" src="./Flag_files/Detector.js"></script>
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| 46 | <script type="text/javascript" src="./Flag_files/Stats.js"></script>
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| 47 | <script type="text/javascript" src="./Flag_files/Flag.js"></script>
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| 48 | <script type="text/javascript" src="./Flag_files/OrbitControls.js"></script>
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| 49 | <script type="text/javascript" src="./weather/weather.js"></script>
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| 50 | <script type="text/javascript" src="./weather/rain.js"></script>
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| 51 | <script type="text/javascript" src="./weather/snow.js"></script>
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| 52 |
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| 53 | <script type="text/javascript" src="./Flag_files/KeyboardState.js"></script>
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| 54 |
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| 55 | <script type="x-shader/x-fragment" id="fragmentShaderDepth">
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| 56 |
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| 57 | uniform sampler2D texture;
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| 58 | varying vec2 vUV;
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| 59 |
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| 60 | vec4 pack_depth( const in float depth ) {
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| 61 |
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| 62 | const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );
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| 63 | const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );
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| 64 | vec4 res = fract( depth * bit_shift );
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| 65 | res -= res.xxyz * bit_mask;
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| 66 | return res;
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| 67 |
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| 68 | }
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| 69 |
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| 70 | void main() {
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| 71 |
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| 72 | vec4 pixel = texture2D( texture, vUV );
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| 73 |
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| 74 | if ( pixel.a < 0.5 ) discard;
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| 75 |
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| 76 | gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );
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| 77 |
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| 78 | }
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| 79 | </script>
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| 80 |
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| 81 | <script type="x-shader/x-vertex" id="vertexShaderDepth">
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| 82 |
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| 83 | varying vec2 vUV;
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| 84 |
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| 85 | void main() {
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| 86 |
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| 87 | vUV = 0.75 * uv;
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| 88 |
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| 89 | vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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| 90 |
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| 91 | gl_Position = projectionMatrix * mvPosition;
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| 92 |
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| 93 | }
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| 94 |
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| 95 | </script>
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| 96 |
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| 97 | <script type="text/javascript">
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| 98 | var keyboard = new KeyboardState();
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| 99 | var clothTextures = [];
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| 100 |
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| 101 | /* testing cloth simulation */
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| 102 |
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| 103 | var flagRelease;
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| 104 | var initial = true;
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| 105 |
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| 106 | var pins = [];
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| 107 | for (var j=0;j<=cloth.h;j++)
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| 108 | pins.push(cloth.index(0, j));
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| 109 |
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| 110 | /* Light variables */
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| 111 | var light;
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| 112 |
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| 113 | /* Weather variables */
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| 114 | var weatherSystem;
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| 115 | var raining = false;
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| 116 | var snowing = false;
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| 117 | var snowSystem;
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| 118 | var rainSystem;
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| 119 |
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| 120 | /* Mouse variables */
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| 121 | var mouseX;
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| 122 | var mouseY;
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| 123 | var clickPos = '';
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| 124 | var mouseDown = false;
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| 125 |
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| 126 | if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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| 127 |
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| 128 | var container, stats;
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| 129 | var camera, scene, renderer;
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| 130 |
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| 131 | var cameraRot = 90;
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| 132 | var cameraElevation = 0;
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| 133 | var controls;
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| 134 |
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| 135 | var clothGeometry;
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| 136 | var sphere;
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| 137 | var object, tmpFlag, arrow;
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| 138 |
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| 139 | var rotate = false;
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| 140 |
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| 141 | // array for holding existing flags
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| 142 |
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| 143 | var flags = ["./images/flag.png", "./images/random.png", "./images/canada.png"];
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| 144 | var flagSelector = 0;
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| 145 | var materials;
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| 146 | var vertexShader;
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| 147 | var fragmentShader;
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| 148 | var uniforms;
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| 149 |
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| 150 | init();
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| 151 | animate();
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| 152 |
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| 153 | function init() {
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| 154 |
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| 155 | container = document.createElement( 'div' );
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| 156 | document.body.appendChild( container );
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| 157 |
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| 158 |
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| 159 |
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| 160 | // scene
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| 161 |
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| 162 | scene = new THREE.Scene();
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| 163 |
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| 164 | scene.fog = new THREE.Fog( 0x404040, 500, 10000 );
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| 165 | scene.fog.color.setHSL( 0.1, 0.1, 0.8 );
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| 166 |
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| 167 | // camera
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| 168 |
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| 169 | camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
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| 170 | camera.position.y = 50;
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| 171 | camera.position.z = 1500;
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| 172 | scene.add( camera );
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| 173 | controls = new THREE.OrbitControls( camera );
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| 174 | controls.addEventListener( 'change', render );
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| 175 |
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| 176 | // lights
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| 177 |
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| 178 | scene.add( new THREE.AmbientLight( 0x404040 ) );
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| 179 |
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| 180 | light = new THREE.DirectionalLight( 0xffffff, 1 );
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| 181 | light.color.setHSL( 0.6, 0.125, 1 );
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| 182 | light.position.set( 50, 200, 100 );
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| 183 | light.position.multiplyScalar( 1.3 );
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| 184 |
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| 185 | light.castShadow = true;
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| 186 | light.shadowCameraVisible = true;
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| 187 |
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| 188 | light.shadowMapWidth = 2048;
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| 189 | light.shadowMapHeight = 2048;
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| 190 |
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| 191 | var d = 200;
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| 192 |
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| 193 | light.shadowCameraLeft = -d;
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| 194 | light.shadowCameraRight = d;
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| 195 | light.shadowCameraTop = d;
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| 196 | light.shadowCameraBottom = -d;
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| 197 |
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| 198 | light.shadowCameraFar = 1000;
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| 199 | light.shadowDarkness = 0.5;
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| 200 |
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| 201 | scene.add( light );
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| 202 |
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| 203 | /*light = new THREE.DirectionalLight( 0xffffff, 1.25 );
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| 204 | light.color.setHSL( 0.3, 0.95, 1 );
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| 205 | light.position.set( 0, -1, 0 );*/
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| 206 |
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| 207 | //scene.add( light );
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| 208 |
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| 209 | /* Weather init */
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| 210 |
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| 211 | rainSystem = new rain();
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| 212 | snowSystem = new snow();
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| 213 | weatherSystem = new weatherSystem(scene);
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| 214 | //weatherSystem.set(rainSystem);
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| 215 |
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| 216 |
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| 217 | /* ------------------ */
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| 218 |
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| 219 | // load flag textures
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| 220 | var i;
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| 221 |
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| 222 | for(i = 0; i < flags.length; i++){
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| 223 | clothTextures[i] = THREE.ImageUtils.loadTexture( flags[i] );
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| 224 | clothTextures[i].wrapS = clothTextures[i].wrapT = THREE.RepeatWrapping;
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| 225 | clothTextures[i].anisotropy = 16;
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| 226 | }
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| 227 | createFlag();
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| 228 |
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| 229 | // weather
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| 230 |
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| 231 |
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| 232 |
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| 233 |
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| 234 |
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| 235 |
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| 236 | // sphere
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| 237 |
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| 238 | var ballGeo = new THREE.SphereGeometry( ballSize, 20, 20 );
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| 239 | var ballMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff } );
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| 240 |
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| 241 | sphere = new THREE.Mesh( ballGeo, ballMaterial );
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| 242 | sphere.castShadow = true;
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| 243 | sphere.receiveShadow = true;
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| 244 | //scene.add( sphere );
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| 245 |
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| 246 | // arrow
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| 247 |
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| 248 | arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50, 0xff0000 );
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| 249 | arrow.position.set( -200, -50, -200 );
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| 250 | scene.add( arrow );
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| 251 |
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| 252 |
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| 253 |
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| 254 | // ground
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| 255 |
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| 256 | var initColor = new THREE.Color( 0x00ff00 );
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| 257 | initColor.setHSL( 0.3, 0.85, 0.8 );
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| 258 | var initTexture = THREE.ImageUtils.generateDataTexture( 1, 1, initColor );
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| 259 |
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| 260 | var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, map: initTexture, perPixel: true } );
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| 261 |
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| 262 | var groundTexture = THREE.ImageUtils.loadTexture( "./images/grass.jpg", undefined, function() { groundMaterial.map = groundTexture } );
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| 263 | groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
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| 264 | groundTexture.repeat.set( 32, 32 );
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| 265 | groundTexture.anisotropy = 16;
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| 266 |
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| 267 | var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 20000, 20000 ), groundMaterial );
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| 268 | mesh.position.y = -250;
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| 269 | mesh.rotation.x = - Math.PI / 2;
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| 270 | mesh.receiveShadow = true;
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| 271 | scene.add( mesh );
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| 272 |
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| 273 | // poles
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| 274 |
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| 275 | var poleGeo = new THREE.BoxGeometry( 5, 750, 5 );
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| 276 | var poleMat = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 100, perPixel: true } );
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| 277 |
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| 278 | var mesh = new THREE.Mesh( poleGeo, poleMat );
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| 279 | mesh.position.y = -25; //-250
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| 280 | mesh.position.x = 0;
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| 281 | mesh.receiveShadow = true;
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| 282 | mesh.castShadow = true;
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| 283 | scene.add( mesh );
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| 284 |
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| 285 |
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| 286 | var gg = new THREE.BoxGeometry( 10, 10, 10 );
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| 287 | var mesh = new THREE.Mesh( gg, poleMat );
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| 288 | mesh.position.y = -250;
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| 289 | mesh.position.x = 0; //125
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| 290 | mesh.receiveShadow = true;
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| 291 | mesh.castShadow = true;
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| 292 | scene.add( mesh );
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| 293 |
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| 294 |
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| 295 | //
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| 296 | renderer = new THREE.WebGLRenderer( { antialias: true } );
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| 297 | renderer.setSize( window.innerWidth, window.innerHeight );
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| 298 | renderer.setClearColor( scene.fog.color );
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| 299 |
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| 300 | container.appendChild( renderer.domElement );
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| 301 |
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| 302 | renderer.gammaInput = true;
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| 303 | renderer.gammaOutput = true;
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| 304 | renderer.physicallyBasedShading = true;
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| 305 |
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| 306 | renderer.shadowMapEnabled = true;
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| 307 |
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| 308 | //
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| 309 |
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| 310 | stats = new Stats();
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| 311 | stats.domElement.style.position = 'absolute';
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| 312 | stats.domElement.style.top = '0px';
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| 313 | container.appendChild( stats.domElement );
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| 314 |
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| 315 | stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
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| 316 | stats.domElement.children[ 0 ].style.background = "transparent";
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| 317 | stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
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| 318 |
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| 319 | //
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| 320 |
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| 321 | window.addEventListener( 'resize', onWindowResize, false );
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| 322 |
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| 323 | sphere.visible = !true
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| 324 |
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| 325 | }
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| 326 |
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| 327 | //
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| 328 |
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| 329 | function createFlag() {
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| 330 |
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| 331 | // create materials
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| 332 | materials = [
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| 333 | new THREE.MeshPhongMaterial( { alphaTest: 0.5, ambient: 0xffffff, color: 0xffffff, specular: 0x030303, emissive: 0x111111, shininess: 20, perPixel: true, metal: false, map: clothTextures[flagSelector], side: THREE.DoubleSide } ),
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| 334 | new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, transparent: true, opacity: 0.9 } )
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| 335 | ];
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| 336 |
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| 337 |
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| 338 |
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| 339 | if(initial){
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| 340 |
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| 341 | // cloth geometry
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| 342 |
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| 343 | clothGeometry = new THREE.ParametricGeometry( clothFunction, cloth.w, cloth.h, true );
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| 344 | clothGeometry.dynamic = true;
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| 345 | clothGeometry.computeFaceNormals();
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| 346 |
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| 347 | uniforms = { texture: { type: "t", value: 0, texture: clothTextures[0] } };
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| 348 | vertexShader = document.getElementById( 'vertexShaderDepth' ).textContent;
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| 349 | fragmentShader = document.getElementById( 'fragmentShaderDepth' ).textContent;
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| 350 |
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| 351 | // cloth mesh
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| 352 | object = new THREE.Mesh( clothGeometry, materials[ 0 ] );
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| 353 | object.position.set( 0, 150, 0 );
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| 354 | object.castShadow = true;
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| 355 | object.receiveShadow = true;
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| 356 | scene.add( object );
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| 357 | initial = false;
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| 358 | object.customDepthMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } );
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| 359 |
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| 360 | }else{
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| 361 | setPinning(false);
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| 362 | flagRelease = setInterval(function () {switchFlag()}, 2000);
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| 363 | }
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| 364 |
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| 365 | }
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| 366 |
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| 367 | //
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| 368 |
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| 369 | function switchFlag() {
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| 370 |
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| 371 | scene.remove( object );
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| 372 | setPinning(true);
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| 373 | object = new THREE.Mesh( clothGeometry, materials[ 0 ] );
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| 374 |
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| 375 | object.position.set( 0, 0, 0 );
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| 376 | object.castShadow = true;
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| 377 | object.receiveShadow = true;
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| 378 | scene.add( object );
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| 379 | object.customDepthMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } );
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| 380 |
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| 381 | // stop the timer for calling this method
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| 382 | clearInterval(flagRelease);
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| 383 | }
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| 384 |
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| 385 | //
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| 386 |
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| 387 | function onWindowResize() {
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| 388 |
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| 389 | camera.aspect = window.innerWidth / window.innerHeight;
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| 390 | camera.updateProjectionMatrix();
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| 391 |
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| 392 | renderer.setSize( window.innerWidth, window.innerHeight );
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| 393 |
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| 394 | }
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| 395 |
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| 396 | //
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| 397 |
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| 398 | function animate() {
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| 399 |
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| 400 | requestAnimationFrame( animate );
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| 401 |
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| 402 | var time = Date.now();
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| 403 | windStrength = Math.cos( time / 7000 ) * 100 + 200;
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| 404 | windForce.set( 1000,500,Math.sin( time / 1000 ) ).normalize().multiplyScalar( windStrength );
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| 405 | arrow.setLength( windStrength );
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| 406 | arrow.setDirection( windForce );
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| 407 | controls.update();
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| 408 | simulate(time);
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| 409 | render();
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| 410 | stats.update();
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| 411 |
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| 412 | }
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| 413 |
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| 414 | function render() {
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| 415 |
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| 416 |
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| 417 | var timer = Date.now() * 0.0002;
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| 418 |
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| 419 | keyboard.update();
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| 420 | if( keyboard.down("A")) {
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| 421 | flagSelector--;
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| 422 | if(flagSelector < 0) flagSelector = flags.length-1;
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| 423 | createFlag();
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| 424 |
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| 425 | }else if(keyboard.down("D")) {
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| 426 | flagSelector++;
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| 427 | if(flagSelector >= flags.length) flagSelector = 0;
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| 428 | createFlag();
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| 429 | }
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| 430 |
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| 431 | var p = cloth.particles;
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| 432 | for ( var i = 0, il = p.length; i < il; i ++ ) {
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| 433 |
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| 434 | clothGeometry.vertices[ i ].copy( p[ i ].position );
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| 435 |
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| 436 | }
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| 437 |
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| 438 | clothGeometry.computeFaceNormals();
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| 439 | clothGeometry.computeVertexNormals();
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| 440 |
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| 441 | clothGeometry.normalsNeedUpdate = true;
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| 442 | clothGeometry.verticesNeedUpdate = true;
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| 443 |
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| 444 | sphere.position.copy( ballPosition );
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| 445 |
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| 446 |
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| 447 | document.addEventListener( "mousemove", onMouseMove, false);
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| 448 | document.addEventListener( "mousedown", onMouseClick, false);
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| 449 | document.addEventListener( "mouseup", onMouseUp, false);
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| 450 |
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| 451 | /*if(mouseDown === true){
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| 452 | cameraRot += (clickPos - mouseX)/500;
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| 453 | cameraElevation += (clickPos - mouseY)/500;
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| 454 | if(cameraElevation > 180) cameraElevation = 0;
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| 455 | if(cameraElevation < 0 ) cameraElevation = 180;
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| 456 | if(cameraRot > 360) cameraRot = 0;
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| 457 | if(cameraRot < 0 ) cameraRot = 360;
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| 458 | camera.position.y = Math.sin(THREE.Math.degToRad(cameraElevation))*1500;
|
---|
| 459 | camera.position.x = Math.cos(THREE.Math.degToRad(cameraRot))*1500;
|
---|
| 460 | camera.position.z = Math.sin(THREE.Math.degToRad(cameraRot))*1500;
|
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| 461 | }*/
|
---|
| 462 |
|
---|
| 463 | if(raining && weatherSystem.type != rainSystem){
|
---|
| 464 | snowing = false;
|
---|
| 465 | weatherSystem.swap(rainSystem);
|
---|
| 466 | }else if(snowing && weatherSystem.type != snowSystem){
|
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| 467 | raining = false;
|
---|
| 468 | weatherSystem.swap(snowSystem);
|
---|
| 469 | }
|
---|
| 470 |
|
---|
| 471 | if(weatherSystem.isSet() === true){
|
---|
| 472 | weatherSystem.update();
|
---|
| 473 | }
|
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| 474 |
|
---|
| 475 | camera.lookAt( new THREE.Vector3(scene.position.x+150, scene.position.y+150, scene.position.z) );
|
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| 476 |
|
---|
| 477 | renderer.render( scene, camera );
|
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| 478 |
|
---|
| 479 | }
|
---|
| 480 |
|
---|
| 481 | function onMouseMove(){
|
---|
| 482 |
|
---|
| 483 | mouseX = event.clientX;
|
---|
| 484 | mouseY = event.clientY;
|
---|
| 485 |
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | function onMouseClick(){
|
---|
| 489 | mouseDown = true;
|
---|
| 490 | clickPos = event.clientX;
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | function onMouseUp(){
|
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| 494 | mouseDown = false;
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | </script><div><canvas width="1366" height="600"></canvas><!--<div style="cursor: pointer; width: 80px; opacity: 0.9; z-index: 10001; position: absolute; top: 0px;"><div style="padding: 2px 0px 3px; background: transparent;"><div style="font-family: Helvetica, Arial, sans-serif; text-align: left; font-size: 9px; color: rgb(170, 170, 170); margin: 0px 0px 1px 3px;"><span style="font-weight:bold">55 FPS</span> (0-60)</div><canvas width="74" height="30" style="display: none; margin-left: 3px;"></canvas></div><div style="padding: 2px 0px 3px; display: none; background-color: rgb(8, 24, 8);"><div style="font-family: Helvetica, Arial, sans-serif; text-align: left; font-size: 9px; color: rgb(0, 255, 0); margin: 0px 0px 1px 3px;"><span style="font-weight:bold">16 MS</span> (1-607201)</div><canvas width="74" height="30" style="display: block; margin-left: 3px;"></canvas></div><div style="padding: 2px 0px 3px; display: none; background-color: rgb(24, 8, 13);"><div style="font-family: Helvetica, Arial, sans-serif; text-align: left; font-size: 9px; color: rgb(255, 0, 128); margin: 0px 0px 1px 3px;"><span style="font-weight:bold">10 MEM</span> (10-10)</div><canvas width="74" height="30" style="display: block; margin-left: 3px;"></canvas></div></div></div><div><canvas height="932" width="1920"></canvas><div style="cursor: pointer; width: 80px; opacity: 0.9; z-index: 10001; position: absolute; top: 0px;"><div style="background: none repeat scroll 0% 0% transparent; padding: 2px 0px 3px;"><div style="font-family: Helvetica,Arial,sans-serif; text-align: left; font-size: 9px; color: rgb(170, 170, 170); margin: 0px 0px 1px 3px;"><span style="font-weight:bold">60 FPS</span> (30-69)</div><canvas style="display: none; margin-left: 3px;" height="30" width="74"></canvas></div><div style="background-color: rgb(8, 24, 8); padding: 2px 0px 3px; display: none;"><div style="font-family: Helvetica,Arial,sans-serif; text-align: left; font-size: 9px; color: rgb(0, 255, 0); margin: 0px 0px 1px 3px;"><span style="font-weight:bold">10 MS</span> (5-504)</div><canvas style="display: block; margin-left: 3px;" height="30" width="74"></canvas></div><div style="background-color: rgb(24, 8, 13); padding: 2px 0px 3px; display: none;"><div style="font-family: Helvetica,Arial,sans-serif; text-align: left; font-size: 9px; color: rgb(255, 0, 128); margin: 0px 0px 1px 3px;"><span style="font-weight:bold">MEM</span></div><canvas style="display: block; margin-left: 3px;" height="30" width="74"></canvas></div></div>--></div>
|
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| 498 |
|
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| 499 | </body></html> |
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