1 | <!DOCTYPE html>
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2 | <html lang="en">
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3 | <head>
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4 | <meta charset="utf-8" />
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5 | <script src="../../list.js"></script>
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6 | <script src="../../page.js"></script>
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7 | <link type="text/css" rel="stylesheet" href="../../page.css" />
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8 | </head>
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9 | <body>
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10 | <h1>[name]</h1>
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11 |
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12 | <div class="desc">Base class for scene graph objects.</div>
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13 |
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14 |
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15 | <h2>Constructor</h2>
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16 |
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17 |
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18 | <h3>[name]()</h3>
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19 | <div>
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20 | The constructor takes no arguments.
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21 | </div>
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22 |
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23 |
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24 | <h2>Properties</h2>
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25 |
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26 | <h3>.[page:Integer id]</h3>
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27 | <div>
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28 | Unique number of this object instance.
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29 | </div>
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30 |
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31 | <h3>.[page:String name]</h3>
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32 | <div>
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33 | Optional name of the object (doesn't need to be unique).
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34 | </div>
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35 |
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36 | <h3>.[page:Object3D parent]</h3>
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37 | <div>
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38 | Object's parent in the scene graph.
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39 | </div>
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40 |
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41 | <h3>.[page:Object3D children]</h3>
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42 | <div>
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43 | Array with object's children.
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44 | </div>
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45 |
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46 | <h3>.[page:Vector3 position]</h3>
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47 | <div>
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48 | Object's local position.
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49 | </div>
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50 |
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51 | <h3>.[page:Euler rotation]</h3>
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52 | <div>
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53 | Object's local rotation (<a href="https://en.wikipedia.org/wiki/Euler_angles" target="_blank">Euler angles</a>), in radians.
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54 | </div>
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55 |
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56 | <h3>.[page:String eulerOrder]</h3>
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57 | <div>
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58 | Order of axis for Euler angles.
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59 | </div>
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60 |
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61 | <h3>.[page:Vector3 scale]</h3>
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62 | <div>
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63 | Object's local scale.
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64 | </div>
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65 |
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66 | <h3>.[page:Vector3 up]</h3>
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67 | <div>
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68 | Up direction.
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69 | </div>
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70 |
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71 | <h3>.[page:Matrix4 matrix]</h3>
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72 | <div>
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73 | Local transform.
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74 | </div>
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75 |
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76 | <h3>.[page:Quaternion quaternion]</h3>
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77 | <div>
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78 | Object's local rotation as [page:Quaternion Quaternion]. Only used when useQuaternion is set to true.
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79 | </div>
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80 |
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81 | <h3>.[page:Boolean useQuaternion]</h3>
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82 | <div>
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83 | Use quaternion instead of Euler angles for specifying local rotation.
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84 | </div>
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85 |
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86 | <h3>.[page:Float renderDepth]</h3>
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87 | <div>
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88 | Override depth-sorting order if non *null*.
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89 | </div>
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90 |
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91 | <h3>.[page:Boolean visible]</h3>
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92 | <div>
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93 | Object gets rendered if *true*.
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94 | </div>
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95 |
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96 | <h3>.[page:Boolean castShadow]</h3>
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97 | <div>
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98 | Gets rendered into shadow map.
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99 | </div>
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100 |
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101 | <h3>.[page:Boolean receiveShadow]</h3>
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102 | <div>
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103 | Material gets baked in shadow receiving.
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104 | </div>
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105 |
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106 | <h3>.[page:Boolean frustumCulled]</h3>
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107 | <div>
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108 | When this is set, it checks every frame if the object is in the frustum of the camera. Otherwise the object gets drawn every frame even if it isn't visible.
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109 | </div>
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110 |
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111 | <h3>.[page:Boolean matrixAutoUpdate]</h3>
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112 | <div>
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113 | When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.
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114 | </div>
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115 |
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116 | <h3>.[page:Boolean matrixWorldNeedsUpdate]</h3>
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117 | <div>
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118 | When this is set, it calculates the matrixWorld in that frame and resets this property to false.
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119 | </div>
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120 |
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121 | <h3>.[page:Boolean rotationAutoUpdate]</h3>
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122 | <div>
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123 | When this is set, then the rotationMatrix gets calculated every frame.
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124 | </div>
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125 |
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126 | <h3>.[page:object userData]</h3>
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127 | <div>
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128 | An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.
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129 | </div>
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130 |
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131 | <h3>.[page:Matrix4 matrixWorld]</h3>
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132 | <div>
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133 | The global transform of the object. If the Object3d has no parent, then it's identical to the local transform.
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134 | </div>
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135 |
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136 |
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137 | <h2>Methods</h2>
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138 |
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139 | <h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
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140 |
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141 | <h3>.applyMatrix( [page:Matrix4 matrix])</h3>
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142 | <div>
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143 | matrix - matrix
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144 | </div>
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145 | <div>
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146 | This updates the position, rotation and scale with the matrix.
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147 | </div>
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148 |
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149 | <h3>.translateX( [page:Float distance] )</h3>
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150 | <div>
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151 | distance - Distance.<br />
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152 | </div>
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153 | <div>
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154 | Translates object along x axis by distance.
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155 | </div>
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156 |
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157 | <h3>.translateY( [page:Float distance] )</h3>
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158 | <div>
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159 | distance - Distance.<br />
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160 | </div>
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161 | <div>
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162 | Translates object along y axis by distance.
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163 | </div>
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164 |
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165 | <h3>.translateZ( [page:Float distance] )</h3>
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166 | <div>
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167 | distance - Distance.<br />
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168 | </div>
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169 | <div>
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170 | Translates object along z axis by distance.
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171 | </div>
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172 |
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173 | <h3>.localToWorld( [page:Vector3 vector] )</h3>
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174 | <div>
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175 | vector - A local vector.<br />
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176 | </div>
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177 | <div>
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178 | Updates the vector from local space to world space.
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179 | </div>
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180 |
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181 | <h3>.worldToLocal( [page:Vector3 vector] )</h3>
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182 | <div>
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183 | vector - A world vector.<br />
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184 | </div>
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185 | <div>
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186 | Updates the vector from world space to local space.
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187 | </div>
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188 |
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189 | <h3>.lookAt( [page:Vector3 vector] )</h3>
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190 | <div>
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191 | vector - A world vector to look at.<br />
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192 | </div>
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193 | <div>
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194 | Rotates object to face point in space.
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195 | </div>
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196 |
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197 | <h3>.add( [page:Object3D object] )</h3>
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198 | <div>
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199 | object - An object.<br />
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200 | </div>
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201 | <div>
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202 | Adds *object* as child of this object.
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203 | </div>
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204 |
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205 | <h3>.remove( [page:Object3D object] )</h3>
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206 | <div>
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207 | object - An object.<br />
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208 | </div>
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209 | <div>
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210 | Removes *object* as child of this object.
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211 | </div>
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212 |
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213 | <h3>.traverse( [page:Function callback] )</h3>
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214 | <div>
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215 | callback - An Function with as first argument an object3D object.<br />
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216 | </div>
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217 | <div>
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218 | Executes the callback on this object and all descendants.
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219 | </div>
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220 |
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221 | <h3>.getDescendants( [page:Array array] )</h3>
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222 | <div>
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223 | array - optional argument that returns the the array with descendants.<br />
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224 | </div>
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225 | <div>
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226 | Searches whole subgraph recursively to add all objects in the array.
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227 | </div>
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228 |
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229 | <h3>.updateMatrix()</h3>
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230 | <div>
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231 | Updates local transform.
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232 | </div>
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233 |
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234 | <h3>.updateMatrixWorld( [page:Boolean force] )</h3>
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235 | <div>
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236 | Updates global transform of the object and its children.
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237 | </div>
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238 |
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239 | <h3>.clone()</h3>
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240 | <div>
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241 | Creates a new clone of this object and all descendants.
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242 | </div>
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243 |
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244 |
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245 | <h3>.getObjectByName([page:String name], [page:Boolean recursive]) [page:Object3d Object3d]</h3>
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246 | <div>
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247 | name -- String to match to the children's Object3d.name property. <br />
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248 | recursive -- Boolean whether to search through the children's children. Default is false.
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249 | </div>
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250 | <div>
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251 | Searches through the object's children and returns the first with a matching name, optionally recursive.
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252 | </div>
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253 |
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254 | <h3>.getObjectById([page:Integer id], [page:Boolean recursive]) [page:Object3D]</h3>
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255 | <div>
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256 | id -- Unique number of the object instance<br />
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257 | recursive -- Boolean whether to search through the children's children. Default is false.
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258 | </div>
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259 | <div>
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260 | Searches through the object's children and returns the first with a matching id, optionally recursive.
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261 | </div>
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262 |
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263 | <h3>.translateOnAxis([page:Vector3 axis], [page:Float distance]) [page:Object3D]</h3>
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264 | <div>
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265 | axis -- A normalized vector in object space.<br />
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266 | distance -- The distance to translate.
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267 | </div>
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268 | <div>
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269 | Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
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270 | </div>
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271 |
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272 | <h3>.rotateOnAxis([page:Vector3 axis], [page:Float angle]) [page:Object3D]</h3>
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273 | <div>
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274 | axis -- A normalized vector in object space. <br />
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275 | angle -- The angle in radians.
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276 | </div>
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277 | <div>
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278 | Rotate an object along an axis in object space. The axis is assumed to be normalized.
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279 | </div>
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280 |
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281 | <h2>Source</h2>
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282 |
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283 | [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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284 | </body>
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285 | </html>
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