1 | /**
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2 | * @author mrdoob / http://mrdoob.com/
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3 | * @author WestLangley / http://github.com/WestLangley
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4 | */
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5 |
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6 | THREE.VertexNormalsHelper = function ( object, size, hex, linewidth ) {
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7 |
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8 | this.object = object;
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9 |
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10 | this.size = ( size !== undefined ) ? size : 1;
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11 |
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12 | var color = ( hex !== undefined ) ? hex : 0xff0000;
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13 |
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14 | var width = ( linewidth !== undefined ) ? linewidth : 1;
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15 |
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16 | var geometry = new THREE.Geometry();
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17 |
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18 | var vertices = object.geometry.vertices;
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19 |
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20 | var faces = object.geometry.faces;
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21 |
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22 | for ( var i = 0, l = faces.length; i < l; i ++ ) {
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23 |
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24 | var face = faces[ i ];
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25 |
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26 | for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
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27 |
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28 | geometry.vertices.push( new THREE.Vector3() );
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29 | geometry.vertices.push( new THREE.Vector3() );
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30 |
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31 | }
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32 |
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33 | }
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34 |
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35 | THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ), THREE.LinePieces );
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36 |
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37 | this.matrixAutoUpdate = false;
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38 |
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39 | this.normalMatrix = new THREE.Matrix3();
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40 |
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41 | this.update();
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42 |
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43 | };
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44 |
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45 | THREE.VertexNormalsHelper.prototype = Object.create( THREE.Line.prototype );
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46 |
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47 | THREE.VertexNormalsHelper.prototype.update = ( function ( object ) {
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48 |
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49 | var v1 = new THREE.Vector3();
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50 |
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51 | return function( object ) {
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52 |
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53 | var keys = [ 'a', 'b', 'c', 'd' ];
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54 |
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55 | this.object.updateMatrixWorld( true );
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56 |
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57 | this.normalMatrix.getNormalMatrix( this.object.matrixWorld );
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58 |
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59 | var vertices = this.geometry.vertices;
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60 |
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61 | var verts = this.object.geometry.vertices;
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62 |
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63 | var faces = this.object.geometry.faces;
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64 |
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65 | var worldMatrix = this.object.matrixWorld;
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66 |
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67 | var idx = 0;
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68 |
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69 | for ( var i = 0, l = faces.length; i < l; i ++ ) {
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70 |
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71 | var face = faces[ i ];
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72 |
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73 | for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
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74 |
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75 | var vertexId = face[ keys[ j ] ];
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76 | var vertex = verts[ vertexId ];
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77 |
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78 | var normal = face.vertexNormals[ j ];
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79 |
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80 | vertices[ idx ].copy( vertex ).applyMatrix4( worldMatrix );
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81 |
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82 | v1.copy( normal ).applyMatrix3( this.normalMatrix ).normalize().multiplyScalar( this.size );
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83 |
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84 | v1.add( vertices[ idx ] );
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85 | idx = idx + 1;
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86 |
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87 | vertices[ idx ].copy( v1 );
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88 | idx = idx + 1;
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89 |
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90 | }
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91 |
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92 | }
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93 |
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94 | this.geometry.verticesNeedUpdate = true;
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95 |
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96 | return this;
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97 |
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98 | }
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99 |
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100 | }());
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