1 | /**
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2 | * @author bhouston / http://exocortex.com
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3 | */
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4 |
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5 | THREE.Box2 = function ( min, max ) {
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6 |
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7 | this.min = ( min !== undefined ) ? min : new THREE.Vector2( Infinity, Infinity );
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8 | this.max = ( max !== undefined ) ? max : new THREE.Vector2( -Infinity, -Infinity );
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9 |
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10 | };
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11 |
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12 | THREE.Box2.prototype = {
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13 |
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14 | constructor: THREE.Box2,
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15 |
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16 | set: function ( min, max ) {
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17 |
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18 | this.min.copy( min );
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19 | this.max.copy( max );
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20 |
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21 | return this;
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22 |
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23 | },
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24 |
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25 | setFromPoints: function ( points ) {
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26 |
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27 | if ( points.length > 0 ) {
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28 |
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29 | var point = points[ 0 ];
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30 |
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31 | this.min.copy( point );
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32 | this.max.copy( point );
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33 |
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34 | for ( var i = 1, il = points.length; i < il; i ++ ) {
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35 |
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36 | point = points[ i ];
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37 |
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38 | if ( point.x < this.min.x ) {
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39 |
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40 | this.min.x = point.x;
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41 |
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42 | } else if ( point.x > this.max.x ) {
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43 |
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44 | this.max.x = point.x;
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45 |
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46 | }
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47 |
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48 | if ( point.y < this.min.y ) {
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49 |
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50 | this.min.y = point.y;
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51 |
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52 | } else if ( point.y > this.max.y ) {
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53 |
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54 | this.max.y = point.y;
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55 |
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56 | }
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57 |
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58 | }
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59 |
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60 | } else {
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61 |
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62 | this.makeEmpty();
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63 |
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64 | }
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65 |
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66 | return this;
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67 |
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68 | },
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69 |
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70 | setFromCenterAndSize: function () {
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71 |
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72 | var v1 = new THREE.Vector2();
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73 |
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74 | return function ( center, size ) {
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75 |
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76 | var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
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77 | this.min.copy( center ).sub( halfSize );
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78 | this.max.copy( center ).add( halfSize );
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79 |
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80 | return this;
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81 |
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82 | };
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83 |
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84 | }(),
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85 |
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86 | copy: function ( box ) {
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87 |
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88 | this.min.copy( box.min );
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89 | this.max.copy( box.max );
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90 |
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91 | return this;
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92 |
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93 | },
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94 |
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95 | makeEmpty: function () {
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96 |
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97 | this.min.x = this.min.y = Infinity;
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98 | this.max.x = this.max.y = -Infinity;
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99 |
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100 | return this;
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101 |
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102 | },
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103 |
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104 | empty: function () {
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105 |
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106 | // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
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107 |
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108 | return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
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109 |
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110 | },
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111 |
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112 | center: function ( optionalTarget ) {
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113 |
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114 | var result = optionalTarget || new THREE.Vector2();
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115 | return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
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116 |
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117 | },
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118 |
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119 | size: function ( optionalTarget ) {
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120 |
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121 | var result = optionalTarget || new THREE.Vector2();
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122 | return result.subVectors( this.max, this.min );
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123 |
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124 | },
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125 |
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126 | expandByPoint: function ( point ) {
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127 |
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128 | this.min.min( point );
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129 | this.max.max( point );
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130 |
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131 | return this;
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132 | },
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133 |
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134 | expandByVector: function ( vector ) {
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135 |
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136 | this.min.sub( vector );
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137 | this.max.add( vector );
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138 |
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139 | return this;
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140 | },
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141 |
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142 | expandByScalar: function ( scalar ) {
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143 |
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144 | this.min.addScalar( -scalar );
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145 | this.max.addScalar( scalar );
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146 |
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147 | return this;
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148 | },
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149 |
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150 | containsPoint: function ( point ) {
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151 |
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152 | if ( point.x < this.min.x || point.x > this.max.x ||
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153 | point.y < this.min.y || point.y > this.max.y ) {
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154 |
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155 | return false;
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156 |
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157 | }
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158 |
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159 | return true;
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160 |
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161 | },
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162 |
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163 | containsBox: function ( box ) {
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164 |
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165 | if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
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166 | ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) {
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167 |
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168 | return true;
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169 |
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170 | }
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171 |
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172 | return false;
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173 |
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174 | },
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175 |
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176 | getParameter: function ( point, optionalTarget ) {
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177 |
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178 | // This can potentially have a divide by zero if the box
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179 | // has a size dimension of 0.
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180 |
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181 | var result = optionalTarget || new THREE.Vector2();
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182 |
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183 | return result.set(
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184 | ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
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185 | ( point.y - this.min.y ) / ( this.max.y - this.min.y )
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186 | );
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187 |
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188 | },
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189 |
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190 | isIntersectionBox: function ( box ) {
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191 |
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192 | // using 6 splitting planes to rule out intersections.
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193 |
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194 | if ( box.max.x < this.min.x || box.min.x > this.max.x ||
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195 | box.max.y < this.min.y || box.min.y > this.max.y ) {
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196 |
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197 | return false;
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198 |
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199 | }
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200 |
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201 | return true;
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202 |
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203 | },
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204 |
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205 | clampPoint: function ( point, optionalTarget ) {
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206 |
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207 | var result = optionalTarget || new THREE.Vector2();
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208 | return result.copy( point ).clamp( this.min, this.max );
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209 |
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210 | },
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211 |
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212 | distanceToPoint: function () {
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213 |
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214 | var v1 = new THREE.Vector2();
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215 |
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216 | return function ( point ) {
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217 |
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218 | var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
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219 | return clampedPoint.sub( point ).length();
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220 |
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221 | };
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222 |
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223 | }(),
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224 |
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225 | intersect: function ( box ) {
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226 |
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227 | this.min.max( box.min );
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228 | this.max.min( box.max );
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229 |
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230 | return this;
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231 |
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232 | },
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233 |
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234 | union: function ( box ) {
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235 |
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236 | this.min.min( box.min );
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237 | this.max.max( box.max );
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238 |
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239 | return this;
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240 |
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241 | },
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242 |
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243 | translate: function ( offset ) {
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244 |
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245 | this.min.add( offset );
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246 | this.max.add( offset );
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247 |
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248 | return this;
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249 |
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250 | },
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251 |
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252 | equals: function ( box ) {
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253 |
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254 | return box.min.equals( this.min ) && box.max.equals( this.max );
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255 |
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256 | },
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257 |
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258 | clone: function () {
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259 |
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260 | return new THREE.Box2().copy( this );
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261 |
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262 | }
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263 |
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264 | };
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