[29475] | 1 | <!DOCTYPE html>
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[29616] | 2 | <html lang="en">
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| 3 | <head>
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| 4 | <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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[29475] | 5 |
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[29547] | 6 | <title>three.js webgl - 3D Flag hhh</title>
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[29475] | 7 | <meta charset="utf-8">
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| 8 | <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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[29547] | 9 | <head>
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| 10 | <link rel="stylesheet" type="text/css" href="CSS/button.css">
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| 11 | <link href='http://fonts.googleapis.com/css?family=Permanent+Marker' rel='stylesheet' type='text/css'>
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[29475] | 12 | <style>
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| 13 | body {
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| 14 | font-family: Monospace;
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| 15 | background-color: #000;
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| 16 | color: #000;
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| 17 | margin: 0px;
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| 18 | overflow: hidden;
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| 19 | position: fixed;
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| 20 | }
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[29575] | 21 |
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| 22 | #menuContainer{
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| 23 | position: fixed;
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| 24 | right: -18vw;
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| 25 | float: right;
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| 26 | width: 25vw;
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| 27 | transition: right 0.5s;
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| 28 | background-image: url("./images/slider.png");
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[29634] | 29 | background-size: cover;
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[29575] | 30 | background-position: center;
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| 31 | }
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[29475] | 32 |
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[29575] | 33 | #weatherMenu {
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[29475] | 34 | text-align: center;
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[29575] | 35 | padding: 0px;
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| 36 | width: 20vw;
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[29475] | 37 | z-index: 10;
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[29575] | 38 | height: 100vh;
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| 39 | position: relative;
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| 40 | float: right;
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[29475] | 41 | }
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[29575] | 42 |
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| 43 | #arrow{
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| 44 | float: left;
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| 45 | background-image: url("./images/arrow.png");
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| 46 | background-position: center;
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[29579] | 47 | background-size: cover;
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| 48 | background-repeat: no-repeat;
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[29575] | 49 | margin: auto;
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| 50 | right: 1vw;
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| 51 | width: 5vw;
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[29579] | 52 | height: 5vw;
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[29575] | 53 | position: relative;
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| 54 | border-radius: 100%;
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| 55 | top: 45vh;
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| 56 | z-index: 9;
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| 57 | transition: transform 0.5s;
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| 58 | transform: rotate(360deg);
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[29475] | 59 | }
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| 60 |
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| 61 | </style>
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| 62 | <style type="text/css"></style></head>
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| 63 |
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| 64 | <body>
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[29575] | 65 | <div id="menuContainer">
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| 66 | <div id="weatherMenu" style="color : white">
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| 67 | <!--Toggle:
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| 68 | <a onclick="wind = !wind;">Wind</a> |-->
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[29634] | 69 | <a class="myButton" style="background-image:url('./images/sunButton.jpg')" onclick="sunny = !sunny;"></a>
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[29575] | 70 | <a class="myButton" style="background-image:url('./images/rainButton.jpg')" onclick="raining = !raining;"></a>
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| 71 | <a class="myButton" style="background-image:url('./images/snowButton.jpg')" onclick="snowing = !snowing;"></a>
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| 72 | </div>
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| 73 | <div id="arrow" onclick="openclose()">
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| 74 | </div>
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[29475] | 75 | </div>
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[29575] | 76 |
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| 77 |
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| 78 | <script type="text/javascript">
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| 79 | var open = false;
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| 80 | function openclose(){
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| 81 | if (open){
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[29634] | 82 | document.getElementById("menuContainer").style.right = "-19vw";
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[29575] | 83 | document.getElementById("arrow").style.transform = "rotate(360deg)";
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| 84 | }else{document.getElementById("menuContainer").style.right = "0vw";
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| 85 | document.getElementById("arrow").style.transform = "rotate(180deg)";
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| 86 | }
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| 87 | open = !open;
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| 88 |
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| 89 | }
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| 90 | </script>
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| 91 |
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[29616] | 92 | <script type="text/javascript" src="../js/jquery-1.11.1.js"></script>
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| 93 | <script type="text/javascript" src="../js/jquery.cookie.js"></script>
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[29475] | 94 |
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[29535] | 95 | <script type="text/javascript" src="./Flag_files/Three.js"></script>
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[29475] | 96 | <script type="text/javascript" src="./Flag_files/Detector.js"></script>
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| 97 | <script type="text/javascript" src="./Flag_files/Stats.js"></script>
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| 98 | <script type="text/javascript" src="./Flag_files/Flag.js"></script>
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| 99 | <script type="text/javascript" src="./Flag_files/OrbitControls.js"></script>
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| 100 | <script type="text/javascript" src="./weather/weather.js"></script>
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| 101 | <script type="text/javascript" src="./weather/rain.js"></script>
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| 102 | <script type="text/javascript" src="./weather/snow.js"></script>
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[29634] | 103 | <script type="text/javascript" src="./weather/sun.js"></script>
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[29475] | 104 |
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| 105 | <script type="text/javascript" src="./Flag_files/KeyboardState.js"></script>
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| 106 |
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| 107 | <script type="x-shader/x-fragment" id="fragmentShaderDepth">
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| 108 |
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| 109 | uniform sampler2D texture;
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| 110 | varying vec2 vUV;
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| 111 |
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| 112 | vec4 pack_depth( const in float depth ) {
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| 113 |
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| 114 | const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );
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| 115 | const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );
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| 116 | vec4 res = fract( depth * bit_shift );
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| 117 | res -= res.xxyz * bit_mask;
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| 118 | return res;
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| 119 |
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| 120 | }
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| 121 |
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| 122 | void main() {
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| 123 |
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| 124 | vec4 pixel = texture2D( texture, vUV );
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| 125 |
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| 126 | if ( pixel.a < 0.5 ) discard;
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| 127 |
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| 128 | gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );
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| 129 |
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| 130 | }
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| 131 | </script>
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| 132 |
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| 133 | <script type="x-shader/x-vertex" id="vertexShaderDepth">
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| 134 |
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| 135 | varying vec2 vUV;
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| 136 |
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| 137 | void main() {
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| 138 |
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| 139 | vUV = 0.75 * uv;
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| 140 |
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| 141 | vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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| 142 |
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| 143 | gl_Position = projectionMatrix * mvPosition;
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| 144 |
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| 145 | }
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| 146 |
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| 147 | </script>
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| 148 |
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| 149 | <script type="text/javascript">
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| 150 | var keyboard = new KeyboardState();
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| 151 | var clothTextures = [];
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[29547] | 152 |
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[29475] | 153 | var initial = true;
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| 154 |
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| 155 | var pins = [];
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[29547] | 156 | for (var j=0;j<=cloth.h;j++){
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| 157 | pins.push(cloth.index(0, j));
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| 158 | }
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[29475] | 159 | /* Light variables */
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| 160 | var light;
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| 161 |
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| 162 | /* Weather variables */
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| 163 | var weatherSystem;
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[29634] | 164 |
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[29475] | 165 | var raining = false;
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| 166 | var snowing = false;
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[29634] | 167 | var sunny = false;
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| 168 |
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[29475] | 169 | var snowSystem;
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| 170 | var rainSystem;
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[29634] | 171 | var sunSystem;
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[29475] | 172 |
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| 173 | /* Mouse variables */
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| 174 | var mouseX;
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| 175 | var mouseY;
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| 176 | var clickPos = '';
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| 177 | var mouseDown = false;
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| 178 |
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| 179 | if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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| 180 |
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| 181 | var container, stats;
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| 182 | var camera, scene, renderer;
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| 183 |
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| 184 | var cameraRot = 90;
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| 185 | var cameraElevation = 0;
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| 186 | var controls;
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| 187 |
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| 188 | var clothGeometry;
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[29547] | 189 |
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[29475] | 190 | var object, tmpFlag, arrow;
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[29634] | 191 |
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[29475] | 192 |
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| 193 | var rotate = false;
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| 194 |
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| 195 | // array for holding existing flags
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| 196 |
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[29547] | 197 | var flags = ["./images/flag.png", "./images/flag2.png", "./images/canada.png"];
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[29475] | 198 | var flagSelector = 0;
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| 199 | var materials;
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| 200 | var vertexShader;
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| 201 | var fragmentShader;
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| 202 | var uniforms;
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| 203 |
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| 204 | init();
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| 205 | animate();
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| 206 |
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| 207 | function init() {
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| 208 |
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| 209 | container = document.createElement( 'div' );
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| 210 | document.body.appendChild( container );
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| 211 |
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| 212 |
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| 213 |
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| 214 | // scene
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| 215 |
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| 216 | scene = new THREE.Scene();
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| 217 |
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| 218 | scene.fog = new THREE.Fog( 0x404040, 500, 10000 );
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| 219 | scene.fog.color.setHSL( 0.1, 0.1, 0.8 );
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| 220 |
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| 221 | // camera
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| 222 |
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| 223 | camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
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| 224 | camera.position.y = 50;
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| 225 | camera.position.z = 1500;
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| 226 | scene.add( camera );
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| 227 | controls = new THREE.OrbitControls( camera );
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| 228 | controls.addEventListener( 'change', render );
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| 229 |
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| 230 | // lights
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| 231 |
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| 232 | scene.add( new THREE.AmbientLight( 0x404040 ) );
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| 233 |
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| 234 | light = new THREE.DirectionalLight( 0xffffff, 1 );
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| 235 | light.color.setHSL( 0.6, 0.125, 1 );
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| 236 | light.position.set( 50, 200, 100 );
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| 237 | light.position.multiplyScalar( 1.3 );
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| 238 |
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| 239 | light.castShadow = true;
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[29547] | 240 | light.shadowCameraVisible = false;
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[29475] | 241 |
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| 242 | light.shadowMapWidth = 2048;
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| 243 | light.shadowMapHeight = 2048;
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| 244 |
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| 245 | var d = 200;
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| 246 |
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| 247 | light.shadowCameraLeft = -d;
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| 248 | light.shadowCameraRight = d;
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| 249 | light.shadowCameraTop = d;
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| 250 | light.shadowCameraBottom = -d;
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| 251 |
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| 252 | light.shadowCameraFar = 1000;
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| 253 | light.shadowDarkness = 0.5;
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| 254 |
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| 255 | scene.add( light );
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| 256 |
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| 257 | /*light = new THREE.DirectionalLight( 0xffffff, 1.25 );
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| 258 | light.color.setHSL( 0.3, 0.95, 1 );
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| 259 | light.position.set( 0, -1, 0 );*/
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| 260 |
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| 261 | //scene.add( light );
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| 262 |
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| 263 | /* Weather init */
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| 264 |
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| 265 | rainSystem = new rain();
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| 266 | snowSystem = new snow();
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[29634] | 267 | sunSystem = new sun();
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[29475] | 268 | weatherSystem = new weatherSystem(scene);
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| 269 |
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| 270 | /* ------------------ */
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| 271 |
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[29616] | 272 | var session_id = $.cookie('JSESSIONID');
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| 273 | if (session_id) {
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[29620] | 274 | flags[0] = "images/flag-" + session_id + ".png";
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[29616] | 275 | }
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| 276 |
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[29475] | 277 | // load flag textures
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| 278 | var i;
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| 279 |
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| 280 | for(i = 0; i < flags.length; i++){
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| 281 | clothTextures[i] = THREE.ImageUtils.loadTexture( flags[i] );
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[29547] | 282 | //clothTextures[i].needsUpdate = true;
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[29575] | 283 | clothTextures[i].wrapS = clothTextures[i].wrapT = THREE.ClampToEdgeWrapping;
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[29475] | 284 | clothTextures[i].anisotropy = 16;
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| 285 | }
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| 286 | createFlag();
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| 287 |
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| 288 | // weather
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| 289 |
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| 290 | // arrow
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| 291 |
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| 292 | arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50, 0xff0000 );
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| 293 | arrow.position.set( -200, -50, -200 );
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[29634] | 294 | arrow.setLength( 0 );
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| 295 | arrow.setDirection( 0 );
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[29575] | 296 | //scene.add( arrow );
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[29475] | 297 |
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| 298 |
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| 299 |
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| 300 | // ground
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| 301 |
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| 302 | var initColor = new THREE.Color( 0x00ff00 );
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| 303 | initColor.setHSL( 0.3, 0.85, 0.8 );
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| 304 | var initTexture = THREE.ImageUtils.generateDataTexture( 1, 1, initColor );
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| 305 |
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| 306 | var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, map: initTexture, perPixel: true } );
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| 307 |
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| 308 | var groundTexture = THREE.ImageUtils.loadTexture( "./images/grass.jpg", undefined, function() { groundMaterial.map = groundTexture } );
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| 309 | groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
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| 310 | groundTexture.repeat.set( 32, 32 );
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| 311 | groundTexture.anisotropy = 16;
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| 312 |
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| 313 | var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 20000, 20000 ), groundMaterial );
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| 314 | mesh.position.y = -250;
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| 315 | mesh.rotation.x = - Math.PI / 2;
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| 316 | mesh.receiveShadow = true;
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| 317 | scene.add( mesh );
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| 318 |
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| 319 | // poles
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| 320 |
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| 321 | var poleGeo = new THREE.BoxGeometry( 5, 750, 5 );
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| 322 | var poleMat = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 100, perPixel: true } );
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| 323 |
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| 324 | var mesh = new THREE.Mesh( poleGeo, poleMat );
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| 325 | mesh.position.y = -25; //-250
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| 326 | mesh.position.x = 0;
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| 327 | mesh.receiveShadow = true;
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[29547] | 328 | mesh.castShadow = false;
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[29475] | 329 | scene.add( mesh );
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| 330 |
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| 331 |
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| 332 | var gg = new THREE.BoxGeometry( 10, 10, 10 );
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| 333 | var mesh = new THREE.Mesh( gg, poleMat );
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| 334 | mesh.position.y = -250;
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| 335 | mesh.position.x = 0; //125
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| 336 | mesh.receiveShadow = true;
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[29547] | 337 | mesh.castShadow = false;
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[29475] | 338 | scene.add( mesh );
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| 339 |
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| 340 |
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| 341 | //
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| 342 | renderer = new THREE.WebGLRenderer( { antialias: true } );
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| 343 | renderer.setSize( window.innerWidth, window.innerHeight );
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| 344 | renderer.setClearColor( scene.fog.color );
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| 345 |
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| 346 | container.appendChild( renderer.domElement );
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| 347 |
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| 348 | renderer.gammaInput = true;
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| 349 | renderer.gammaOutput = true;
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| 350 | renderer.physicallyBasedShading = true;
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| 351 |
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| 352 | renderer.shadowMapEnabled = true;
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| 353 |
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| 354 | //
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| 355 |
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| 356 | stats = new Stats();
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| 357 | stats.domElement.style.position = 'absolute';
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| 358 | stats.domElement.style.top = '0px';
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| 359 | container.appendChild( stats.domElement );
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| 360 |
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| 361 | stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
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| 362 | stats.domElement.children[ 0 ].style.background = "transparent";
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| 363 | stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
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| 364 |
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| 365 | //
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| 366 |
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| 367 | window.addEventListener( 'resize', onWindowResize, false );
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| 368 |
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| 369 | }
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| 370 |
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| 371 | //
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[29547] | 372 | var flag_toggle = 0;
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[29475] | 373 |
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[29608] | 374 | function createFlag(flagFilename) {
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| 375 | if (flagFilename) {
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| 376 | flags[0] = "./images/" + flagFilename;
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| 377 | }
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[29475] | 378 |
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[29547] | 379 | if(initial){
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[29475] | 380 |
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[29547] | 381 | // create materials
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| 382 | materials = [
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| 383 | new THREE.MeshLambertMaterial( {specular: 0x030303, fog: false, emissive: 0x111111, shininess: 10, map: clothTextures[0], side: THREE.DoubleSide } ),
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| 384 | ];
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[29475] | 385 |
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| 386 | // cloth geometry
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| 387 |
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| 388 | clothGeometry = new THREE.ParametricGeometry( clothFunction, cloth.w, cloth.h, true );
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| 389 | clothGeometry.dynamic = true;
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| 390 | clothGeometry.computeFaceNormals();
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| 391 |
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| 392 | uniforms = { texture: { type: "t", value: 0, texture: clothTextures[0] } };
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| 393 | vertexShader = document.getElementById( 'vertexShaderDepth' ).textContent;
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| 394 | fragmentShader = document.getElementById( 'fragmentShaderDepth' ).textContent;
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| 395 |
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| 396 | // cloth mesh
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| 397 | object = new THREE.Mesh( clothGeometry, materials[ 0 ] );
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| 398 | object.position.set( 0, 150, 0 );
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[29547] | 399 | object.castShadow = false;
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| 400 | object.receiveShadow = false;
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| 401 | object.material.transparent = true;
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| 402 | object.material.opacity = 0.85;
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[29475] | 403 | scene.add( object );
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| 404 | initial = false;
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| 405 | object.customDepthMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } );
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| 406 |
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| 407 | }else{
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[29547] | 408 | clothTextures[flagSelector] = THREE.ImageUtils.loadTexture( flags[flagSelector]+'?'+Date.now() );
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| 409 | object.material.map = clothTextures[flagSelector];
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| 410 | object.material.needsUpdate = true;
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[29475] | 411 | }
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| 412 |
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| 413 | }
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| 414 |
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| 415 |
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| 416 | //
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| 417 |
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| 418 | function onWindowResize() {
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| 419 |
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| 420 | camera.aspect = window.innerWidth / window.innerHeight;
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| 421 | camera.updateProjectionMatrix();
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| 422 |
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| 423 | renderer.setSize( window.innerWidth, window.innerHeight );
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| 424 |
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| 425 | }
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| 426 |
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| 427 | //
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| 428 |
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| 429 | function animate() {
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| 430 |
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| 431 | requestAnimationFrame( animate );
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| 432 |
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| 433 | var time = Date.now();
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[29634] | 434 |
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[29475] | 435 | windStrength = Math.cos( time / 7000 ) * 100 + 200;
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| 436 | windForce.set( 1000,500,Math.sin( time / 1000 ) ).normalize().multiplyScalar( windStrength );
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| 437 | arrow.setLength( windStrength );
|
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| 438 | arrow.setDirection( windForce );
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[29634] | 439 |
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[29475] | 440 | controls.update();
|
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| 441 | simulate(time);
|
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| 442 | render();
|
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| 443 | stats.update();
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| 444 |
|
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| 445 | }
|
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| 446 |
|
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| 447 | function render() {
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| 448 |
|
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| 449 |
|
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| 450 | var timer = Date.now() * 0.0002;
|
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| 451 |
|
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| 452 | keyboard.update();
|
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| 453 | if( keyboard.down("A")) {
|
---|
| 454 | flagSelector--;
|
---|
| 455 | if(flagSelector < 0) flagSelector = flags.length-1;
|
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| 456 | createFlag();
|
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| 457 |
|
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| 458 | }else if(keyboard.down("D")) {
|
---|
| 459 | flagSelector++;
|
---|
| 460 | if(flagSelector >= flags.length) flagSelector = 0;
|
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| 461 | createFlag();
|
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| 462 | }
|
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| 463 |
|
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| 464 | var p = cloth.particles;
|
---|
| 465 | for ( var i = 0, il = p.length; i < il; i ++ ) {
|
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| 466 |
|
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| 467 | clothGeometry.vertices[ i ].copy( p[ i ].position );
|
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| 468 |
|
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| 469 | }
|
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| 470 |
|
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| 471 | clothGeometry.computeFaceNormals();
|
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| 472 | clothGeometry.computeVertexNormals();
|
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| 473 |
|
---|
| 474 | clothGeometry.normalsNeedUpdate = true;
|
---|
| 475 | clothGeometry.verticesNeedUpdate = true;
|
---|
[29547] | 476 |
|
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[29475] | 477 |
|
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| 478 |
|
---|
| 479 | if(raining && weatherSystem.type != rainSystem){
|
---|
| 480 | snowing = false;
|
---|
[29634] | 481 | sunny = false;
|
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[29475] | 482 | weatherSystem.swap(rainSystem);
|
---|
| 483 | }else if(snowing && weatherSystem.type != snowSystem){
|
---|
| 484 | raining = false;
|
---|
[29634] | 485 | sunny = false;
|
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[29475] | 486 | weatherSystem.swap(snowSystem);
|
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[29634] | 487 | }else if(sunny && weatherSystem.type != sunSystem){
|
---|
| 488 | raining = false;
|
---|
| 489 | snowing = false;
|
---|
| 490 | weatherSystem.swap(sunSystem);
|
---|
[29475] | 491 | }
|
---|
| 492 |
|
---|
| 493 | if(weatherSystem.isSet() === true){
|
---|
| 494 | weatherSystem.update();
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | camera.lookAt( new THREE.Vector3(scene.position.x+150, scene.position.y+150, scene.position.z) );
|
---|
| 498 |
|
---|
| 499 | renderer.render( scene, camera );
|
---|
| 500 |
|
---|
| 501 | }
|
---|
| 502 |
|
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[29547] | 503 | </script><div><canvas width="1366" height="600"></canvas>
|
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[29475] | 504 | </body></html> |
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