Ignore:
Timestamp:
2001-05-24T17:06:48+12:00 (23 years ago)
Author:
sjboddie
Message:

Fiddled about with mgpp to get it compiling on Windows under VC++ 6.0. I
still can't get it to compile under VC++ 4.2 because of some weird
behaviour in STLport.

Also tidied up a little and removed some of the old log information
that was scattered about in some of the files.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/gsdl/src/mgpp/text/UCArray.h

    r1297 r2468  
    1818 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    1919 *
    20  * $Id$
    21  *
    2220 **************************************************************************/
    2321
    2422#ifndef UCARRAY_H
    2523#define UCARRAY_H
     24
     25// need this to avoid bizarre compiler problems under VC++ 6.0
     26#if defined (__WIN32__) && !defined (GSDL_USE_IOS_H)
     27# include <iostream>
     28using namespace std;
     29#endif
    2630
    2731#if defined(GSDL_USE_OBJECTSPACE)
     
    113117
    114118#endif
    115 
    116 
    117 
    118 
    119 
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